RoomEscape is a survival bullet-hell type game that I made for the University of Waterloo Game Jam 2016. This was a project done in 48 hours with art, music, and programming done by me.
In this game, you survive an onslaught of turrets for a few seconds to advance onto the next level. Each level gets increasingly more difficult. The objective is to survive until the end! But spoiler: There is no end!
Here is the first screen of the game. Survive until the countdown ends!
When the countdown ends, the turrets stop shooting and a portal appears to go to the next level
There are different types of turrets that are created as you advance the game.